League Broadcast pricing
Compare plans for tournament organizers, in-house broadcast teams, and paid client productions.
Free
€0
For learning, testing, and your own events without event-specific support or paid League Broadcast work.
- Core champion-select and in-game overlays
- Style editor and local style customisation
- Caster mode and hotkeys
- Team, player and game database
- Community support
Permitted use. Use on your own event with standard channel monetisation and club-wide sponsors. Event-specific support or paid League Broadcast work requires Basic or Pro.
Basic
€29.95 / month
For your own event when it has event-specific support or someone on your team is paid for League Broadcast work.
Everything in Free
- Full standard in-game overlay suite
- Post-game statistics and graphics
- Event feed and automatic camera control
- Tournament, draft and historical statistics
- Cloud backup, style sync and database sync
- Cinematic camera, generic in-world props and broadcast tools
- Standard Discord and email support
Permitted use. Use for events your organisation runs, including events with sponsors, tickets, fees, grants, donations, or in-kind support. Your staff, members, or students may be paid for League Broadcast work.
Pro
€99.95 / month
For paid League Broadcast work delivered to another organiser.
Everything in Basic
- Paid client-production rights
- Remote caster and producer sessions
- Advanced announcer and live-event graphics
- Champion Detail
- Production webhooks and live game-data integrations
- Camera and mirror synchronisation
- Player-bound cinematic props
- Priority business-hours support
Permitted use. Required when you are paid to provide League Broadcast work to another organiser, either directly or as part of a wider production fee.
Enterprise
Let’s talk
For concurrent client productions, organisation controls, dedicated infrastructure, SLAs, or custom agreements.
- Unrelated concurrent client productions
- Full scene editor, models and decals
- Central organisation administration and roles
- Dedicated or private infrastructure
- SSO, audit and procurement support
- SLA, named support and event coverage options
- Custom integrations, data handling and deployment
- OEM, platform, resale and white-label rights, only where expressly granted
Permitted use. Negotiated in the agreement.
Checkout opens on BlueBottle.
Find your plan
- 1Free
Your own event has no event-specific support and no paid League Broadcast work.
Standard channel monetisation and organisation-wide sponsors are allowed.
- 2Basic
Your own event has event-specific support, or someone on your team is paid for League Broadcast work.
- 3Pro
You are paid to use League Broadcast for another organiser.
This includes work bundled into a larger production fee.
- 4Enterprise or a separate agreement
You run client productions concurrently or need organisation controls, dedicated infrastructure, or contractual guarantees.
The account controlling League Broadcast needs the required plan. The organiser or producer can pay.
View plan examplesCompare plans
Scroll horizontally to compare plans.
| Feature or permitted use | Free | Basic | Pro | Enterprise |
|---|---|---|---|---|
| Use rights | ||||
| Learn and test locally | ||||
| Own event with ordinary channel ads, subscriptions, Bits or donations | ||||
| Organisation-wide sponsor and normal club branding | ||||
| Paid caster, editor, moderator or assistant doing no League Broadcast work | ||||
| Event-specific sponsor, paid access, entry fees, grant or donation drive | — | |||
| Paid in-house setup, design, automation or operation for your own event | — | |||
| Paid client-production work using League Broadcast | — | — | ||
| Successive paid client productions | — | — | Custom | |
| Account resale, access resale, or white-label use | — | — | — | Custom |
| Core production | ||||
| Core draft and in-game overlays | ||||
| Style editor and local style customisation | ||||
| Full standard in-game and post-game suite | — | |||
| Tournament and historical statistics | — | |||
| Cloud backup and standard sync | — | |||
| Cinematic camera and generic in-world props | — | |||
| Player-bound cinematic props | — | — | ||
| Automation and integrations | ||||
| Caster mode and hotkeys | ||||
| Event feed | — | |||
| Automatic camera control | — | |||
| Remote caster and producer sessions | — | — | ||
| Webhooks and live game-data integrations | — | — | ||
| Advanced announcer and Champion Detail | — | — | ||
| Camera and mirror synchronisation | — | — | ||
| Scale and support | ||||
| Full scene editor, models and decals | — | — | — | |
| Organisation administration, SSO and audit | — | — | — | Custom |
| Dedicated infrastructure and SLA | — | — | — | Custom |
| Support | Community | Standard | Priority | Contracted |
The order description lists included features. The applicable terms define permitted use.
Free allows standard channel income
Standard ads, subscriptions, Bits, donations, and VOD income are allowed when they apply to the channel generally. Club-wide sponsors, membership fees, and unrestricted grants are also allowed.
Basic covers event support and paid in-house work
Choose Basic when sponsors, tickets, fees, donations, grants, or in-kind support are arranged for your event. Basic also applies when your team is paid to set up, configure, automate, or run League Broadcast.
Pro covers paid client work
Choose Pro when you are paid to use League Broadcast for another organiser. This includes work billed separately, included in a larger production fee, or offered as an add-on.
Need help paying for Basic?
Community organisers can ask us on Discord about a time-limited grant for a specific event.
Common questions
- Yes, when they are standard channel features. Free also requires that no one is paid for League Broadcast work and no support is arranged for the event.
Checkout shows the final price, tax, billing period, and renewal terms before payment. Prices may vary by region. The German terms control.
