League of Legends broadcast overlay features

Explore production tools for champion select, live matches, post-game analysis, styling, cinematics, and tournaments. See which plan includes each feature.

Build the live HUD, then browse every on-air scene

Compose League Broadcast’s built-in graphics, or switch to the open-source demo to see a complete custom overlay in motion.

Preview source

Stack the persistent HUD, live moments and analysis graphics used during play.5 components selected

In-game components

Persistent HUD pieces stack. Large analysis graphics replace one another in the shared lower-third slot.

Player Scoreboard. Items, KDA, gold and creep score for every player.

Example build

Match HUD

Player intelligence

Analysis

Live events

Lowest plan for this build

Basic
See what Basic covers

Match setup and production workflow

Set up teams, matches, schedules, and on-screen content.

  • Team, player and game database

    Free

    Reuse rosters, logos, player identities and match history across productions.

  • Match setup and broadcast flow

    Free

    Important actions stay visible during each phase of the match.

  • Match switching

    Basic

    Switch between scheduled matches from the production screen.

  • Cloud backup and sync

    Basic

    Back up databases, styles and custom overlays and sync them between machines.

Champion select, in-game and post-game overlays

Create and style champion select, in-game, and post-game graphics.

  • Champion select and in-game overlays

    Free

    Bottom Row, Global Scoreboard, Champion Tabs, Inhibitor Timer, and Player Scoreboard.

  • Local style customisation

    Free

    Set colours, fonts and layouts, then save them with the production.

  • Style Editor v2

    Free

    Work in a live layer tree with per-property panels, drag and snap, silhouette guides, and undo and redo.

  • Custom browser-source overlays

    Free

    Add, validate and preview your own browser-source packages.

  • Advanced in-game fields

    Basic

    Gold Graph, Teamfight Damage, Kill Feed, Rune Display, and the full standard overlay suite.

  • Post-game statistics and graphics

    Basic

    Game Analysis modes, player builds and stats, matchup pages, Fearless recaps, Season Leaderboard, and Season Spotlight.

Cinematics and in-world graphics

Place broadcast graphics and cinematic props in the game world.

  • Camera-only cinematic playback

    Free

    Run cinematic camera sequences without staging or props.

  • In-world score, names and logos

    Basic

    Place team names, logos, scores, and sponsor graphics in the game world.

  • Cinematic camera, generic props and custom fonts

    Basic

    Camera sequences with generic in-world objects and custom type, built in the embedded editor.

  • Player-bound cinematic props

    Pro

    Bind in-world cinematic props to the players and teams in the match.

  • Full scene editor, models and decals

    Enterprise

    Scene lifecycle, components, scripting, prefabs, and your own uploaded models and decals.

Automation

Automate routine graphics and camera cues from live game events.

  • Caster mode and hotkeys

    Free

    Build and configure caster-triggered buttons, then run them with hotkeys during the production.

  • Event feed

    Basic

    View kills, objectives and teamfights in caster mode, then trigger the related graphic.

  • Automatic camera control

    Basic

    Trigger camera sequences from in-game events.

  • Announcer and event-driven transitions

    Pro

    Game events trigger graphics and transitions automatically.

  • Champion Detail

    Pro

    Per-champion data, controls and automatic rules available in caster mode.

  • Twitch audience controls

    Free

    Run chat votes, polls and predictions from the production interface. Twitch account eligibility still applies.

Tournaments and statistics

Carry match results into standings and season statistics.

  • Tournaments and match workflow

    Basic

    Organise seasons, tournaments, teams, players, and match history.

  • Statistics generator

    Basic

    Generate draft and historical statistics from completed matches.

Remote and collaboration

Let remote casters and producers work from a live game-data feed.

  • Remote caster and producer sessions

    Pro

    Casters join remotely through a live game-data feed. Account credentials stay private.

  • Camera and mirror synchronisation

    Pro

    Keep multiple machines synchronised to the same point in the game.

  • Multiple concurrent productions

    Enterprise

    Run concurrent productions under one organisation.

Integrations and data

League Broadcast serves overlays as browser sources and reads local game state frame by frame. Pro can send that data to your own systems.

  • Production webhooks

    Pro

    Trigger your systems from production events.

  • Live game-data feed

    Pro

    Send game state to your overlays, engines or analysis tools.

  • Integration and game-data controls

    Pro

    Choose what data is exposed and who can access it.

  • Custom integrations and deployment

    Enterprise

    Custom data handling, deployment and engineering under agreement.

Scale, governance and support

Controls and support for larger production teams.

  • Organisation administration and roles

    Enterprise

    Central control over who can do what across your productions.

  • SSO, audit and procurement support

    Enterprise

    Meet identity, audit, and purchasing requirements.

  • Dedicated or private infrastructure

    Enterprise

    Dedicated or on-premises services under agreement.

  • SLA and named support

    Enterprise

    Contracted response, named contacts, and event coverage options.

Which plan do I need?

Choose a plan based on the organiser and any paid client work.

See pricing