League of Legends broadcast production features
Preview the broadcast
Preview source






In-game components
Persistent HUD pieces stack. Large analysis graphics replace one another in the shared lower-third slot.
Player Scoreboard. Items, KDA, gold and creep score for every player.
Example build
Match HUD
Player intelligence
Analysis
Live events
Lowest plan for this build
Basic
Style Editor v21 / 3
Match setup and production workflow
Team, player and game database
FreeMatch setup and broadcast flow
FreeMatch switching
BasicCloud backup and sync
Basic
Champion select in motion1 / 5
Champion select, in-game and post-game overlays
Champion select and in-game overlays
FreeLocal style customisation
FreeStyle Editor v2
FreeCustom browser-source overlays
FreeAdvanced in-game fields
BasicPost-game statistics and graphics
Basic
Spline camera track and in-game preview1 / 2
Cinematics and in-world graphics
Build smooth spline camera tracks, add native jumps and in-world elements, edit the full timeline, and preview the result inside the game.
Cinematic editor, spline camera tracks, native jumps and in-game preview
FreeSimple team assets in cinematics
BasicChampion assets in cinematics
Pro
Native multi-view1 / 2
Camera direction and multi-view
Direct the game with a controller, or run several synchronised camera views in one client without a multi-PC rig or manual compositing.
Native controller support for directed, free cam and dolly modes
BasicEditable controller hotkeys for every action
BasicMulti-view camera layouts in one client
Pro
Event-driven graphics1 / 3
Automation
Caster mode and hotkeys
FreeEvent feed
BasicAutomatic camera control
BasicAnnouncer and event-driven transitions
ProChampion Detail
ProTwitch audience controls
Free
Post-game broadcast1 / 3
Tournaments and statistics
Tournaments and match workflow
BasicStatistics generator
Basic
Remote and collaboration
Remote caster and producer sessions
ProCamera and mirror synchronisation
ProMultiple concurrent productions
Enterprise
Integrations and data
Production webhooks
ProLive game-data feed
ProIntegration and game-data controls
ProCustom integrations and deployment
Enterprise
Scale, governance and support
Organisation administration and roles
EnterpriseSSO, audit and procurement support
EnterpriseDedicated or private infrastructure
EnterpriseSLA and named support
Enterprise
Which plan do I need?
Choose a plan based on the organiser and any paid client work.
