Version 1.9.0 reduces crashes and updates the sidebar, status display, game setup, and caster mode.
Style Editor v2 is available as an experimental opt-in. Existing overlays continue to work.
New and updated
- Redesigned Tournament, Teams, Players and Seasons views.
- Redesigned the broadcast flow UI to keep production actions on the main screen.
- Rebuilt in-game and post-game Caster Mode, with hotkeys, build-your-own buttons, per-button configuration and reliable reset logic.
- Style Editor v2: a fully rebuilt overlay editor with a live layer tree, per-property panels, a drag and snap grid, overlay silhouette guides, and undo and redo. Experimental, enabled from the existing editor or from settings.
- Cinematics on Basic. Put score, team names and logos directly into the world, with an editor and creator for cinematic camera sequences and additional tracks for in-world objects. The embedded editor is available on Free.
- Match switching, so you can change which match you are spectating without abandoning the current one.
Fixes and improvements
- Fixed the progress indicator getting stuck or incorrectly showing 0% or 100%.
- Update notifications are far less intrusive and less frequent, favouring inline feedback.
- Consolidated app status into a single lifecycle badge and pill in the app info menu.
- Revamped Settings so options group more logically.
- Improved app shutdown and hotkey performance, and allowed multiple hotkeys per shortcut.
- Logout and restart now restart the app process.
- Improved pre-game mocking data so it produces more realistic scenarios for testing.
- Fixed settings not updating correctly when switching values.
- Fixed numerous startup crashes, including when upgrading game and team databases.
- Fixed crashes and missing data in certain late-game scenarios.
- Fixed crashes when maximizing and when opening on multi-monitor setups, with reworked window positioning.
- Fixed game crashes when running alongside Overwolf.
- Fixed a range of stability issues with new guards and better crash handling across runtime failure scenarios.
- Fixed login soft-locks, white-screen logins, and best-of selection during match creation.
- Fixed match scheduling and status desync between current and scheduled matches.
- Fixed switching out of a match without ending it, and post-game current-game selection.
- Fixed player icons not saving and player identities collapsing incorrectly.
- Fixed champion select pick and ban stats, and hero stats source selection.
- Fixed champion stats so they carry raw win-loss data and no longer count current or unplayed games during tournaments.
- Fixed light and dark mode issues across caster mode, current match, the team editor and the post-game selector.
- Fixed team editor errors when saving, with clearer feedback when something goes wrong.
- Fixed cloud sync creating duplicate copies of the same style under some network conditions.
- Fixed League Broadcast connectivity for other PCs on the same network.
- Fixed the u.gg stats and analytics fallback.
- Fixed inhibitor and objective state tracking where the game fails to fire proper events.
- Fixed teamfight selection and hiding logic.
