League Broadcast changelog and release notes

Follow new features, compatibility updates, and fixes for League Broadcast.

Version 1.9.0 reduces crashes and updates the sidebar, status display, game setup, and caster mode.

Style Editor v2 is available as an experimental opt-in. Existing overlays continue to work.

New and updated

  • Redesigned Tournament, Teams, Players and Seasons views.
  • Redesigned the broadcast flow UI to keep production actions on the main screen.
  • Rebuilt in-game and post-game Caster Mode, with hotkeys, build-your-own buttons, per-button configuration and reliable reset logic.
  • Style Editor v2: a fully rebuilt overlay editor with a live layer tree, per-property panels, a drag and snap grid, overlay silhouette guides, and undo and redo. Experimental, enabled from the existing editor or from settings.
  • Cinematics on Basic. Put score, team names and logos directly into the world, with an editor and creator for cinematic camera sequences and additional tracks for in-world objects. The embedded editor is available on Free.
  • Match switching, so you can change which match you are spectating without abandoning the current one.

Fixes and improvements

  • Fixed the progress indicator getting stuck or incorrectly showing 0% or 100%.
  • Update notifications are far less intrusive and less frequent, favouring inline feedback.
  • Consolidated app status into a single lifecycle badge and pill in the app info menu.
  • Revamped Settings so options group more logically.
  • Improved app shutdown and hotkey performance, and allowed multiple hotkeys per shortcut.
  • Logout and restart now restart the app process.
  • Improved pre-game mocking data so it produces more realistic scenarios for testing.
  • Fixed settings not updating correctly when switching values.
  • Fixed numerous startup crashes, including when upgrading game and team databases.
  • Fixed crashes and missing data in certain late-game scenarios.
  • Fixed crashes when maximizing and when opening on multi-monitor setups, with reworked window positioning.
  • Fixed game crashes when running alongside Overwolf.
  • Fixed a range of stability issues with new guards and better crash handling across runtime failure scenarios.
  • Fixed login soft-locks, white-screen logins, and best-of selection during match creation.
  • Fixed match scheduling and status desync between current and scheduled matches.
  • Fixed switching out of a match without ending it, and post-game current-game selection.
  • Fixed player icons not saving and player identities collapsing incorrectly.
  • Fixed champion select pick and ban stats, and hero stats source selection.
  • Fixed champion stats so they carry raw win-loss data and no longer count current or unplayed games during tournaments.
  • Fixed light and dark mode issues across caster mode, current match, the team editor and the post-game selector.
  • Fixed team editor errors when saving, with clearer feedback when something goes wrong.
  • Fixed cloud sync creating duplicate copies of the same style under some network conditions.
  • Fixed League Broadcast connectivity for other PCs on the same network.
  • Fixed the u.gg stats and analytics fallback.
  • Fixed inhibitor and objective state tracking where the game fails to fire proper events.
  • Fixed teamfight selection and hiding logic.