League of Legends broadcast graphics

Run champion select, in-game, and post-game overlays from one Windows app. Add them to OBS Studio or other streaming software as browser sources.

Free to start on Windows 10 and 11.

Live game
League Broadcast champion select graphics
Champion select
League Broadcast post-game graphics
Post-game

Used in broadcasts for

  • SK Gaming
  • Prime League
  • Sport Denmark
  • Zenos

Champion select, live game, and post-game

  1. Before the match

    Set up champion select, branding, and overlays before airtime.

  2. During the match

    Local game data updates the live graphics every frame.

  3. After the match

    Show results and update season statistics when the match ends.

Customise graphics and track results

Pre-game

Style your overlays

Change colours, fonts, and layouts in the style editor. Apply the same style across the broadcast.

In-game

Overlay and in-world graphics

Run scoreboards and analysis as overlays. Build spline-based cinematic camera tracks, then place team and champion assets directly on the Rift.

In-game overlay graphics
In-world graphics

Post-game

Track results across a season

Use completed matches for standings, head-to-head records, and season statistics.

Direct every view

Plan camera moves, operate them natively, and compose multiple views from the same client.

Build cinematic sequences

Edit smooth spline camera tracks, native jumps, and in-world elements with an in-game preview.

Direct every camera

Use a controller for directed, free, and dolly cameras, with editable bindings for every action.

Run multi-view in one client

Show synchronised camera views without a multi-PC setup or separate compositing and sync work.

See all features

Build your broadcast by plan

Compose real overlay components and on-air screens to see the lowest plan your show needs.

Open the feature preview